The year is 1992: cellular phones were still quite large, arcades had not yet dwindled under the success of the home video game console, and mullets were declining in popularity. Growing up in this era is David, an energetic boy with an overactive imagination.
When an asbestos scare lets the students of his elementary school out early, a rare turn of events send him hurtling to the surface of a strange world, rife with monstrous forms, tragedy, and the lurking threat of genocide.
Is a way home even open to this lost child?
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